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    Главная » 2009 » Декабрь » 29 » Kelly L. Murdock-3ds Max 2010 Bible (2009/PDF/ENG/+DVD)
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    Kelly L. Murdock-3ds Max 2010 Bible (2009/PDF/ENG/+DVD)

    Данная книга представляет собой библию пользователя по профессиональной программной системе для работы с трёхмерной графикой — 3ds Max 2010. Книга предназначена как для новичков в работе с 3ds Max, так и для вполне опытных разработчиков. Книга содержит полное описание стандартных средств программы, методики их использования, особенности последней версии 3ds Max 2010, и более 150 уроков в виде пошаговых инструкций по выполнению наиболее часто встречаемых задач. 3ds Max 2010 Bible сопровождается DVD-диском, содержащим все примеры и сцены, необходимые для выполнения уроков, уникальные модели и текстуры. Краткое содержание книги: Part I: Getting Started with 3ds Max Quick Start: Landing a Space Vehicle. Chapter 1: Exploring the Max Interface. Chapter 2: Controlling and Configuring the Viewports Chapter 3: Working with Files, Importing, and Exporting. Chapter 4: Customizing the Max Interface and Setting Preferences Part II: Working with Objects. Chapter 5: Creating and Editing Primitive Objects. Chapter 6: Selecting Objects and Setting Object Properties Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping Chapter 8: Cloning Objects and Creating Object Arrays Chapter 9: Grouping, Linking, and Using Containers Part III: Modeling Basics Chapter 10: Accessing Subobjects and Using Modeling Helpers. Chapter 11: Introducing Modifiers and Using the Modifier Stack Chapter 12: Drawing and Editing 2D Splines and Shapes Chapter 13: Modeling with Polygons and Using the Graphite Modeling Tools. Part IV: Materials, Cameras, and Lighting Basics Chapter 14: Using the Material Editor and the Material Explorer. Chapter 15: Creating and Applying Standard Materials Chapter 16: Adding Material Details with Maps. Chapter 17: Creating Compound Materials and Using Material Modifiers Chapter 18: Configuring and Aiming Cameras. Chapter 19: Using Lights and Basic Lighting Techniques. Part V: Animation and Rendering Basics Chapter 20: Understanding Animation and Keyframes Chapter 21: Animating with Constraints and Simple Controllers. Chapter 22: Rendering a Scene Part VI: Advanced Modeling Chapter 23: Building Complex Scenes with XRefs and Using Asset Tracking. Chapter 24: Working with the Schematic View Chapter 25: Deforming Surfaces and Using the Mesh Modifiers. Chapter 26: Working with Compound Objects. Chapter 27: Modeling with Patches and NURBS Chapter 28: Adding and Styling Hair and Fur, and Using Cloth Part VII: Advanced Materials Chapter 29: Using Specialized Material Types Chapter 30: Painting in the Viewport Canvas and Rendering Surface Maps. Chapter 31: Unwrapping UVs and Mapping Textures Chapter 32: Creating Baked Textures and Normal Maps Part VIII: Advanced Animation Techniques Chapter 33: Using Animation Modifiers and Complex Controllers Chapter 34: Animating with the Expression Controller and Wiring Parameters. Chapter 35: Working with Function Curves in the Track View Chapter 36: Using Animation Layers and the Motion Mixer. Part IX: Dynamic Animation Chapter 37: Creating Particles and Particle Flow Chapter 38: Using Space Warps. Chapter 39: Simulating Physics-Based Motion with reactor Chapter 40: Animating Hair and Cloth Part X: Working with Characters Chapter 41: Understanding Rigging and Working with Bones. Chapter 42: Working with Inverse Kinematics. Chapter 43: Creating and Animating Bipeds and Crowds Chapter 44: Skinning Characters. Part XI: Advanced Lighting and Rendering Chapter 45: Working with Advanced Lighting, Light Tracing, and Radiosity. Chapter 46: Using Atmospheric and Render Effects. Chapter 47: Rendering with mental ray. Chapter 48: Batch and Network Rendering Chapter 49: Compositing with Render Elements and the Video Post Interface. Part XII: MAXScript and Plug-Ins Chapter 50: Automating with MAXScript. Chapter 51: Expanding Max with Third-Party Plug-Ins. Appendix A: What’s New with 3ds Max 2010 Appendix B: What’s on the DVD Index End User License Agreement Содержимое прилагаемого DVD-диска: На диске содержится 1265 файлов, в том числе: .max - 740 шт. .tif - 302 шт. .jpg - 25 шт. .bmp - 5 шт. .avi - 79 шт. Структура каталогов DVD-диска: 3D Models Viewpoint Models A-10 AH-1W Supercobra Beach Scene Bottle Cessna 402c Church Building Covered Wagon Crocodile Cupped Hand Delfino Feroce 2001 Dinosaur Doberman Elk Foot Bones Futuristic Man Gingerbread House Greek Woman Harpoon Missile Launcher Harpoon Missile Heart Hot Dog Kirov Battleship Lamp Lion Toy M-203 Rifle Makita Drill MiG-17 Monster Truck Plasma Ball PT-328 US Torpedo Boat Ronald Reagan Sled Space Port Spaceship Spruce Goose HK-1 Hercules T-28 Trojan Toothbrush Westwind 2 Windmill Xylophone Zygote Characters Zygote Models Bonus Chapters Chapters Example Files Bonus Chapter 3 - Working with NURBS Chap 01 - Exploring the Max Interface Chap 02 - Controlling and Configuring the Viewports Chap 03 - Working with Files, Importing and Exporting Chap 04 - Customizing the Max Interface and Setting Preferences Chap 05 - Creating and Editing Primitive Objects Chap 06 - Selecting Objects and Setting Object Properties Chap 07 - Transforming Objects, Pivoting, Aligning and Snapping Chap 08 - Cloning Objects and Creating Object Arrays Chap 09 - Grouping, Linking and Using Containers Chap 10 - Accessing Subobjects and Using Modeling Helpers Chap 11 - Introducing Modifiers and Using the Modifier Stack Chap 12 - Drawing and Editing 2D Splines and Shapes Chap 13 - Modeling with Polygons and Using the Graphite Modeling Tools Chap 14 - Exploring the Material Editor and the Material Explorer Chap 15 - Creating and Applying Standard Materials Chap 15 - Creating and Applying Standard Materials Chap 15 - Creating and Applying Standard Materials Chap 15 - Creating and Applying Standard Materials Chap 16 - Adding Material Details with Maps Chap 17 - Creating Compound Materials and Using Material Modifiers Chap 18 - Configuring and Aiming Cameras Chap 19 - Using Lights and Basic Lighting Techniques Chap 20 - Understanding Animation and Keyframes Chap 21 - Animating with Constraints and Simple Controllers Chap 22 - Rendering a Scene Chap 23 - Building Complex Scenes with XRefs and Asset Tracking Chap 24 - Working with the Schematic View Chap 25 - Deforming Surfaces and Using the Mesh Modifiers Chap 26 - Working with Compound Objects Chap 27 - Modeling with Patches and NURBS Chap 28 - Adding and Styling Hair and Fur and Using Cloth Chap 29 - Using Specialized Material Types Chap 30 - Painting in the Viewport Canvas and Rendering Surface Maps Chap 31 - Unwrapping UVs and Mapping Textures Chap 32 - Creating Baked Textures and Normal Maps Chap 33 - Using Animation Modifiers and Complex Controllers Chap 34 - Animating with the Expression Controller and Wiring Parameters Chap 35 - Working with Function Curves in the Track View Chap 36 - Using Animation Layers and the Motion Mixer Chap 37 - Creating Particles and Particle Flow Chap 38 - Using Space Warps Chap 39 - Simulating Physics-Based Motion with reactor Chap 40 - Animating Hair and Cloth Chap 41 - Understanding Rigging and Working with Bones Chap 42 - Working with Inverse Kinematics Chap 43 - Creating and Animating Bipeds and Crowds Chap 44 - Skinning Characters Chap 45 - Working with Advanced Lighting, Light Tracing and Radiosity Chap 46 - Using Atmospheric and Render Effects Chap 47 - Rendering with mental ray Chap 48 - Batch and Network Rendering Chap 49 - Compositing with Render Elements and Using the Video Post Interface Chap 50 - Automating with MaxScript Chap 51 - Expanding Max with Third Party Plug-Ins Quick Start - Landing a Spaceship Год выпуска: 2009 Автор: Kelly L. Murdock Издательство: Wiley Publishing, Inc. ISBN: 978-0-470-47191-3 Формат файла PDF Характеристика eBook (изначально компьютерное) Количество страниц: 1296 Язык: английский Размер: 1.21 GB

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